/**
 * Story Villages block (blocks/content/story-villages.php)
 *
 * "Ten Villages. Ten Families.": copy on the left, a horizontal slider of
 * forest village cards on the right that runs off the viewport edge.
 *
 * The left edge lines up with the site container (same stepped inset as
 * .dm-finder in find-your-mezcal.css) while the track bleeds right, so the
 * grid is not wrapped in .container — the section carries the inset instead.
 *
 * Desktop: two columns; the progress bar + arrows sit under the copy, pinned
 * to the bottom so they line up with the cards' lower edge. Below 1024px the
 * same DOM stacks: copy, cards, then controls.
 */

.dm-story-villages {
	--dm-sv-gutter: 16px;
	--dm-sv-card-w: clamp(280px, 28vw, 433px);

	background-color: var(--color-cream);
	color: var(--dm-fg-default-primary);
	padding-block: clamp(3.5rem, 7vw, 6rem);
	overflow: hidden; /* the track bleeds to the right edge */
}

@media (min-width: 640px)  { .dm-story-villages { --dm-sv-gutter: calc((100vw - 640px)  / 2 + 16px); } }
@media (min-width: 768px)  { .dm-story-villages { --dm-sv-gutter: calc((100vw - 768px)  / 2 + 16px); } }
@media (min-width: 1024px) { .dm-story-villages { --dm-sv-gutter: calc((100vw - 1024px) / 2 + 16px); } }
@media (min-width: 1280px) { .dm-story-villages { --dm-sv-gutter: calc((100vw - 1280px) / 2 + 16px); } }
@media (min-width: 1536px) { .dm-story-villages { --dm-sv-gutter: calc((100vw - 1536px) / 2 + 16px); } }

.dm-story-villages__grid {
	display: grid;
	grid-template-columns: minmax(0, 30rem) minmax(0, 1fr);
	grid-template-rows: auto 1fr;
	grid-template-areas:
		"intro    track"
		"controls track";
	column-gap: clamp(2rem, 3.5vw, 3.25rem);
	padding-left: var(--dm-sv-gutter);
}

/* ---- Copy ------------------------------------------------------------ */
.dm-story-villages__intro {
	grid-area: intro;
	min-width: 0;
}

.dm-story-villages__heading {
	margin: 0;
	color: var(--dm-fg-default-primary);
	font-family: var(--font-display, "IM Fell Double Pica", serif);
	font-weight: 400;
	font-size: clamp(2.25rem, 4vw, 3.5rem);
	line-height: 1.05;
	letter-spacing: -0.01em;
}

.dm-story-villages__body {
	margin-top: clamp(0.75rem, 1.2vw, 1rem);
	font-family: var(--font-sans, "Roboto Condensed", sans-serif);
	font-size: clamp(1rem, 1.2vw, 1.125rem);
	line-height: 1.4;
}

.dm-story-villages__body > :first-child { margin-top: 0; }
.dm-story-villages__body > :last-child { margin-bottom: 0; }
.dm-story-villages__body p + p { margin-top: 1em; }

/* Forest pill, as .dm-intro-split__cta; hover comes from button-fx.css. */
.dm-story-villages__cta {
	display: inline-flex;
	align-items: center;
	justify-content: center;
	height: 50px;
	margin-top: clamp(1.5rem, 2.5vw, 2rem);
	padding: 0 1.5rem;
	border-radius: 999px;
	background: var(--dm-bg-default-tertiary);
	color: var(--dm-fg-default-white);
	font-family: var(--font-sans, "Roboto Condensed", sans-serif);
	font-size: 16px;
	line-height: 1.4;
	text-decoration: none;
	white-space: nowrap;
}

/* ---- Track ----------------------------------------------------------- */
.dm-story-villages__track {
	grid-area: track;
	display: flex;
	min-width: 0;
	overflow-x: auto;
	scroll-snap-type: x mandatory;
	scroll-behavior: smooth;
	overscroll-behavior-x: contain;
	scrollbar-width: none;
}

/* Left-edge fade, as .dm-shop__track (shop-mezcales.css): the track reaches
   --dm-sv-peek to the left of where a snapped card starts, and the mask fades
   the last --dm-sv-gap of that strip. Keeping the ramp no wider than the gap
   between cards means that at rest the ramp only ever covers empty gap — no
   sliver of the previous card shows — while a card sliding out still softens
   as it passes through. Everything further left is fully masked. */
.dm-story-villages__track {
	--dm-sv-gap: 16px;
	--dm-sv-peek: var(--dm-sv-gap);
	gap: var(--dm-sv-gap);
	padding-left: var(--dm-sv-peek);
	padding-right: 0;
	margin-left: calc(-1 * var(--dm-sv-peek));
	scroll-padding-left: var(--dm-sv-peek);
	-webkit-mask-image: linear-gradient(to right, transparent calc(var(--dm-sv-peek) - var(--dm-sv-gap)), #000 var(--dm-sv-peek));
	mask-image: linear-gradient(to right, transparent calc(var(--dm-sv-peek) - var(--dm-sv-gap)), #000 var(--dm-sv-peek));
}

/* End spacer instead of padding-right: some browsers drop a scroll
   container's end padding, which left the last card clipped at the edge.
   JS sets --dm-sv-end so the furthest scroll position lands on a card edge
   (story-villages.js layoutEnd); without JS it is just the page gutter. */
.dm-story-villages__track::after {
	content: "";
	flex: 0 0 var(--dm-sv-end, max(0px, calc(var(--dm-sv-gutter) - var(--dm-sv-gap))));
}

.dm-story-villages__track::-webkit-scrollbar {
	display: none;
}

.dm-story-villages__track:focus-visible {
	outline: 2px solid var(--dm-border-default-dark-strong);
	outline-offset: 4px;
}

/* ---- Card ------------------------------------------------------------ */
.dm-story-villages__card {
	flex: 0 0 var(--dm-sv-card-w);
	display: flex;
	flex-direction: column;
	min-height: clamp(26rem, 33vw, 32.5rem);
	padding: 16px 16px 24px;
	background: var(--dm-bg-default-tertiary);
	color: var(--dm-fg-default-white);
	scroll-snap-align: start;
}

.dm-story-villages__figure {
	margin: 0;
	aspect-ratio: 3 / 2;
	overflow: hidden;
	background: color-mix(in srgb, var(--dm-fg-default-white) 8%, transparent);
}

.dm-story-villages__img {
	display: block;
	width: 100%;
	height: 100%;
	object-fit: cover;
	transition: transform 0.6s cubic-bezier(0.22, 0.61, 0.36, 1);
}

.dm-story-villages__name {
	margin: 1.5rem 0 0;
	color: var(--dm-fg-accent-yellow);
	font-family: var(--font-display, "IM Fell Double Pica", serif);
	font-weight: 400;
	font-size: clamp(1.5rem, 1.9vw, 1.75rem);
	line-height: 1.15;
}

.dm-story-villages__since,
.dm-story-villages__location {
	margin: 0;
	font-family: var(--font-sans, "Roboto Condensed", sans-serif);
	font-size: 15px;
	line-height: 1.4;
}

.dm-story-villages__since {
	margin-top: 0.9rem;
}

.dm-story-villages__location {
	display: flex;
	align-items: center;
	gap: 0.4rem;
	margin-top: 0.2rem;
}

/* No partner year: the location takes the year's spacing. */
.dm-story-villages__name + .dm-story-villages__location {
	margin-top: 0.9rem;
}

.dm-story-villages__location svg {
	flex: 0 0 auto;
}

.dm-story-villages__link {
	display: inline-flex;
	align-items: center;
	gap: 0.45rem;
	align-self: flex-end;
	margin-top: auto;
	padding-top: 1.5rem;
	color: var(--dm-fg-default-white);
	font-family: var(--font-sans, "Roboto Condensed", sans-serif);
	font-size: 14px;
	line-height: 1.4;
	text-decoration: none;
}

.dm-story-villages__link span {
	text-decoration: underline;
	text-underline-offset: 4px;
}

.dm-story-villages__link svg {
	transition: transform 0.28s cubic-bezier(0.22, 0.61, 0.36, 1);
}

@media (hover: hover) {
	.dm-story-villages__card:hover .dm-story-villages__img {
		transform: scale(1.04);
	}

	.dm-story-villages__link:hover,
	.dm-story-villages__link:focus-visible {
		color: var(--dm-fg-accent-yellow);
	}

	.dm-story-villages__link:hover svg,
	.dm-story-villages__link:focus-visible svg {
		transform: translateX(4px);
	}
}

/* ---- Controls (progress + arrows) ------------------------------------ */
.dm-story-villages__controls {
	grid-area: controls;
	align-self: end;
	display: flex;
	align-items: center;
	gap: 2rem;
	padding-top: 2rem;
}

.dm-story-villages__progress {
	position: relative;
	flex: 1 1 auto;
	max-width: 21rem;
	height: 2px;
	background: color-mix(in srgb, var(--color-forest) 18%, transparent);
	border-radius: 2px;
	overflow: hidden;
}

.dm-story-villages__progress-thumb {
	position: absolute;
	top: 0;
	left: 0;
	height: 100%;
	width: 25%; /* set by JS from the visible fraction */
	background: var(--dm-bg-default-tertiary);
	border-radius: 2px;
	transition: left 0.15s ease, width 0.15s ease;
}

.dm-story-villages__arrows {
	display: flex;
	gap: 1rem;
	flex: 0 0 auto;
	margin-left: auto;
}

.dm-story-villages__arrow {
	display: inline-flex;
	align-items: center;
	justify-content: center;
	width: 50px;
	height: 50px;
	padding: 0;
	border: 1px solid var(--dm-border-default-dark-strong);
	border-radius: 999px;
	background: transparent;
	color: var(--dm-fg-default-primary);
	cursor: pointer;
}

/* Nothing to scroll (few villages, wide screen): the controls have no job. */
.dm-story-villages.is-static .dm-story-villages__controls {
	visibility: hidden;
}

/* ---- Stacked (tablet + mobile) --------------------------------------- */
@media (max-width: 1023px) {
	.dm-story-villages {
		--dm-sv-card-w: min(85vw, 360px);
	}

	.dm-story-villages__grid {
		grid-template-columns: minmax(0, 1fr);
		grid-template-rows: auto;
		grid-template-areas:
			"intro"
			"track"
			"controls";
		padding-left: 0;
	}

	.dm-story-villages__intro,
	.dm-story-villages__controls {
		padding-inline: var(--dm-sv-gutter);
	}

	/* Track spans the viewport here: cards snap to the gutter, and the fade
	   still covers only the last gap-width before it. The ::after spacer
	   supplies the right-hand gutter. */
	.dm-story-villages__track {
		--dm-sv-peek: var(--dm-sv-gutter);
		margin-left: 0;
		margin-top: 2.5rem;
	}

	.dm-story-villages__controls {
		padding-top: 1.75rem;
	}

	.dm-story-villages.is-static .dm-story-villages__controls {
		display: none;
	}
}

@media (prefers-reduced-motion: reduce) {
	.dm-story-villages__track {
		scroll-behavior: auto;
	}

	.dm-story-villages__img,
	.dm-story-villages__link svg,
	.dm-story-villages__progress-thumb {
		transition: none;
	}
}

/* ---- Small desktop (1024-1280) ---------------------------------------
 * The left edge has to line up with the capped 1080 container, not the
 * stock 1024/1280 steps above. Track still bleeds right. */
@media (min-width: 1024px) and (max-width: 1280.98px) {
	.dm-story-villages {
		--dm-sv-gutter: calc((100vw - min(1080px, 100vw - 32px)) / 2);
		--dm-sv-card-w: 340px;
		padding-block: 80px;
	}

	.dm-story-villages__grid {
		grid-template-columns: minmax(0, 400px) minmax(0, 1fr);
		column-gap: 48px;
	}

	.dm-story-villages__heading {
		font-size: 46px;
	}

	.dm-story-villages__track {
		--dm-sv-gap: 24px;
	}

	.dm-story-villages__card {
		min-height: 440px;
		border-radius: 4px;
	}

	.dm-story-villages__name {
		font-size: 26px;
	}
}
